Got about 850 points. The difficult scales up a ton past 300 something points but I like it!
Not much to comment on, it's a pretty simple but enjoyable game. If I had to give some feedback I would say you should give some sort of power ups to the player to allow them to get higher scores. Something to allow for longer sessions at high skill ceilings.
Hey that's good input! Now that I think of it, I should've strayed from the tutorial to make powerups. I made a space shooter in Unity many years ago when I was first starting off with game engine development, and it had a triple shot, speed boost and shield powerup! Maybe I can try with this if I can confidently make it!
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Got about 850 points. The difficult scales up a ton past 300 something points but I like it!
Not much to comment on, it's a pretty simple but enjoyable game. If I had to give some feedback I would say you should give some sort of power ups to the player to allow them to get higher scores. Something to allow for longer sessions at high skill ceilings.
Hey that's good input! Now that I think of it, I should've strayed from the tutorial to make powerups. I made a space shooter in Unity many years ago when I was first starting off with game engine development, and it had a triple shot, speed boost and shield powerup! Maybe I can try with this if I can confidently make it!